Feb. 1, 2012
Here is what I ended up with at the end of GGJ 2012. I've cleaned it up a bit, got it working under Internet Explorer (mostly) and put it online here.
I ended up with more of a virtual world or virtual ecosystem than a video game. I ran out of time to put probably the most important thing into the game - game mechanics. Also no time for sound, the player has very little agency in the world, and there are no win or lose conditions.
Overall it was a lot of fun to build though, and I got some pretty neat new technology for jsGameSoup out of it, namely the isometric camera library, and a lightweight vector math library.
GGJ was also really fun just because of the social aspect of being crammed into a room with like minded people for 48 hours. Can't wait for next year!
Jan. 29, 2012
End of Saturday night, day two:
Got some sleep. Lots of on the TODO list for today. About 7 hours left. :)
Jan. 28, 2012
The theme is "Ouroboros". Progress as at midnight day 1:
I have a reasonably concrete idea of where I am going. Hopefully there will be time to iterate on my idea and "find the fun".
Jan. 27, 2012
I am ready for Global Game Jam, Perth 2012!
Not going to globalgamejam? Check out Wai-con - it was a lot of fun last year and the costumes and atmosphere are enjoyable even if you are not that into anime.
PS I'll probably throw on a little bit of Disasterpeace too. :)
Jan. 24, 2012
The RPG map above with grass, water, road, sand, and tree tiles represented in the different colours, was produced with the simplex noise demo here. It can randomly generate a basically infinite number of unique RPG maps of basically infinite size. Check the jsGameSoup documentation for more details.