Copy the .nds file onto your Nintendo DS removable media and start the program. The program uses inbuilt WFC data in order to connect to your network, which means that you have to have configured your WFC data already using an NDS game such as Tetris or Mario Kart. The program will connect to your local network using WFC and then broadcast all data to the local network. Any computer on the local network listening to the right port (1234) will receive data from the program.
Testing KnobsAndSlidersDS
If you use Pure Data and have it installed, then load up the patch "KnobsAndSlidersDS-test.pd" (or KnobsAndSlidersDS-test.pat if you run Max/MSP) and then start the KnobsAndSlidersDS program. Once the program connects using the WFC data you should see messages from it in the Pd console. After that you can experiment with the patch to create and destroy knobs and sliders, and receive data from the Nintendo DS. There is also a demo patch called DSjammer.pd which you can try out to see how to make an interactive musical Pure Data patch.
If you're using Max/MSP the DS's IP might not be received by Max, so you'll have to manually enter the DS's IP to connect. Use the WFC settings (in a game like Mario Kart) in your DS to specify a fixed IP.
The program uses the very simple ascii string based FUDI protocol to communicate, so interfacing with other programs should be very easy.
Testing FUDIKaosDS
IF you use Pure Data then load up "FUDIKaosDS.pd" and then start the FUDIKaosDS program on your NDS. Once it connects using the WFC data you should see messages on the Pd console and see button presses in the buttons window. Have fun!
