Meltdown was a commercial Gameboy Advance game that I developed along with one other programmer and a graphic artist for a company which we founded in 2002 called Hypercube Pty Ltd. The game was never published and never released. It consisted of around 50,000 lines of C++ sourcecode in the main game, and 2,000 lines of Python code in development tools.

Here are some screenshots from the game:

Meltdown Screenshots

The game featured: