Browse Source Download (without any required ccan dependencies)

Module:

wwviaudio

Summary:

realtime playback and mixing of 16 bit signed PCM audio data.

Dependencies:

External dependencies:

Description:

wwviaudio provides a set of functions for realtime playback and mixing of audio samples, e.g. music, sound effects, etc. as in a video game.

Example:


something along these lines:

if (wwviaudio_initialize_portaudio() != 0)
        bail_out_and_die();

You would probably use #defines or enums rather than bare ints...
wwviaudio_read_ogg_clip(1, "mysound1.ogg");
wwviaudio_read_ogg_clip(2, "mysound2.ogg");
wwviaudio_read_ogg_clip(3, "mysound3.ogg");
wwviaudio_read_ogg_clip(4, "mymusic.ogg");

 ...

wwviaudio_play_music(4); <-- begins playing music in background, returns immediately 

while (program isn't done) {
        do_stuff();
        if (something happened)
                wwviaudio_add_sound(1);
        if (something else happened)
                wwviaudio_add_sound(2);
        time_passes();
}

wwviaudio_cancel_all_sounds();
wwviaduio_stop_portaudio();

License:

GPL (v2 or any later version)