The theme is "Ouroboros". Progress as at midnight day 1:
I have a reasonably concrete idea of where I am going. Hopefully there will be time to iterate on my idea and "find the fun".
independent software developer
The theme is "Ouroboros". Progress as at midnight day 1:
I have a reasonably concrete idea of where I am going. Hopefully there will be time to iterate on my idea and "find the fun".
I am ready for Global Game Jam, Perth 2012!
Not going to globalgamejam? Check out Wai-con - it was a lot of fun last year and the costumes and atmosphere are enjoyable even if you are not that into anime.
PS I'll probably throw on a little bit of Disasterpeace too. :)
Recently I added Sean McCullough's Javascript implementation of the Perlin noise algorithms to jsGameSoup. These Academy Award winning algorithms by Ken Perlin are fantastic for adding procedural content to your games.
The RPG map above with grass, water, road, sand, and tree tiles represented in the different colours, was produced with the simplex noise demo here. It can randomly generate a basically infinite number of unique RPG maps of basically infinite size. Check the jsGameSoup documentation for more details.
I have included a modified version of Benjamin Hardin's 2009 A* implementation in jsGameSoup. This is a nice general way for entities in your game to find a path between two squares on a two dimensional board with some obstructed squares. Check the demo here and the documentation here.
Have fun!