I had an idea for a video game a while back. It's a multiplayer mission game with rogue-like elements, set in various procedurally generated airports through which you can transit.
Everybody's missions are all mixed up together, so you might have a mission to deliver a package and somebody else's mission is to stop you. You might be trying to transit throuh several airports and other people are trying to catch you. You might be trying to find an item that somebody else has hidden. You might be chaperone to a VIP and the VIP is another player. Missions would last an average of 5 minutes each and feature a count-down timer as in the game Counterstrike.
The visual style would be vector based similar to those isometric maps you sometimes see in airports.
I don't play many video games but I very much enjoyed the pace and aesthetic of the game Rymdkapsel by Martin Jonasson.
I found it was an easy game to put down and pick up again for short bursts of play.
Probably my favourite video game is Another World by Eric Chahi which features a vector style and is similarly easy to play in small increments.
In November I was in New York for PdCon 2016 and to visit my brother, thanks in large part to my friend Joe Deken and his not-for-profit, New Blankets.
The conference was fantastic. Many fascinating performances, a chance to catch up in person with people from the Pure Data community, and the opportunity to present and perform some of my own work. A highlight for me was hearing Miller Puckette, creator of Pure Data, talk about his approach and philosophy.
On top of that I got to catch up with some awesome people outside of the conference, especially my brother. We went hiking together one day - a rare opportunity to hang out together in nature.