I knew I would not have enough time to make a complete video game during last weekend's Ludum Dare so I took the opportunity to do some 3d modeling in between bouts of commercial software development and four-year-old wrangling.
I had a lot of fun working on these! Blender has come along amazingly since I last used it for art ten years ago.
My buddy Fenris and I are playing at Square Sounds Festival in Melbourne next week, Saturday the 21st of March, 2015 at The Evelyn Hotel.
I hacked together quite a bit of new software for this gig and I am tremendously excited about it. I think we are even going to practice our songs first this time. See you there!
Last weekend was Global GameJam. My buddy Crispin suggested we use Clojure, a non-traditional member of the LISP family running on the Java virtual machine, and its browser-friendly cousin ClojureScript.
Here is the game we built together, using graphics from Kenney.nl:
You can find the source code on GitHub.
A couple of weeks ago I installed Leiningen, the Clojure package/dependency manager, and the VIM plugins, and started practicing.
Literally every night for two weeks now I have been dreaming in parentheses. Writing code has never felt so comfortable. I think I may officially be a LISP convert.
Here is a bit of code I wrote recently for the Gameboy Advance platform. It lets you use the device's buttons to toggle GPIO pins.
Recently I ressurrected LooperAdvance, a bit of 10 year old code for making music with a Gameboy Advance. I am hacking in synchronisation so that I can sync up the loops with Pure Data running on a Raspberry Pi.
The Gameboy Advance has a pretty robust little 4-bit GPIO rated at 3.3v that could be neat for controlling some projects now that you can get them quite cheaply second hand. There are also wireless adapters available that will instantly give you 4 bits of output by remote control.