Oct. 7, 2018

Schiphol 23 mockup

I had an idea for a video game a while back. It's a multiplayer mission game with rogue-like elements, set in various procedurally generated airports through which you can transit.

Airport ambience by wichiogarcia on freesound.org

Everybody's missions are all mixed up together, so you might have a mission to deliver a package and somebody else's mission is to stop you. You might be trying to transit throuh several airports and other people are trying to catch you. You might be trying to find an item that somebody else has hidden. You might be chaperone to a VIP and the VIP is another player. Missions would last an average of 5 minutes each and feature a count-down timer as in the game Counterstrike.

The visual style would be vector based similar to those isometric maps you sometimes see in airports.

Amsterdam airport map

Brussels airport map

I don't play many video games but I very much enjoyed the pace and aesthetic of the game Rymdkapsel by Martin Jonasson.

Rymdkapsel screenshot

I found it was an easy game to put down and pick up again for short bursts of play.

Probably my favourite video game is Another World by Eric Chahi which features a vector style and is similarly easy to play in small increments.

Another world

Feb. 2, 2017

Gödel's incompleteness theorems provide us with mathematical proof of the unknowable. The vast empty skies of those things we don't and can't know -> that is where hope resides. Nobody knows the future.

Jan. 15, 2017

After 14 years of playing music together on Gameboy Advance and Commodore 64 my buddy Fenris and I finally recorded an album while he was visiting during Xmas.

You can listen to the album for free or purchase a download for however much you like.

All of the software we use to play music is Free and Open Source:

I hope you enjoy the music.

Jan. 9, 2017

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In November I was in New York for PdCon 2016 and to visit my brother, thanks in large part to my friend Joe Deken and his not-for-profit, New Blankets.

The conference was fantastic. Many fascinating performances, a chance to catch up in person with people from the Pure Data community, and the opportunity to present and perform some of my own work. A highlight for me was hearing Miller Puckette, creator of Pure Data, talk about his approach and philosophy.

On top of that I got to catch up with some awesome people outside of the conference, especially my brother. We went hiking together one day - a rare opportunity to hang out together in nature.

Jan. 6, 2017

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Tonight my friend Fenris and I will play some music in a park here in Perth, Western Australia, on Gameboy and Commodore 64 powered by batteries and broadcast over FM radio to local speakers hanging from the trees. We'll start playing at 9:30pm and after us our friends Atomsmasha and Kataplexia will also play some music on Gameboys.

Might see you there!