June 25, 2011

Guitar amplifier

That's right, the jsGameSoup library now plays sound effects samples on all supported platforms, right back to Internet Explorer 6. I also registered the domain name jsgamesoup.net - hooray!

With graphics and sprite animation, collisions, random number generation, sound effects, vector math, physics, and network, I think we pretty much have developing games for the web covered.

Enjoy, and remember to view the source!

June 17, 2011

I've updated the jsGameSoup project with a couple of new demos showing how to integrate it with some 3rd party libraries that are useful for making video games.

The first demo shows how to integrate the sylvester.js library. This is a great little single-file Javascript library that covers the basic vector and matrix math nicely. Check out the attractors demo, and don't forget to view source!

Vector math with Sylvester screenshot

The second demo was created by Nick Lowe and it shows off the Box2d.js physics engine integrated with jsGameSoup. Check it out! I'm really happy to have such a robust and popular 2d physics engine working along side jsGameSoup in the browser. Great stuff!

June 12, 2011

jsGameSoup logo I've made some updates to the jsGameSoup documentation, specifically the quickstart instructions and also how to get things working under older versions of Internet Explorer. Check it out if you are making video games on the web and you love freedom! :)

May 24, 2011

After nearly two and a half years of development (longer if you include prototypes), I am releasing the alpha binaries of Infinite 8-bit Platformer for Windows and Mac. Linux users can of course continue to use the source, Luke.

Alpha screen

I guess there is not much else to say. This is a kinda big deal for me. I would really appreciate it if you share this around!

Let me know what you think!

Feb. 25, 2011

Cool, I just broke my previous record for number of commits to the Infinite 8-bit Platformer codebase in one month! 40 commits and there are still 5 days left in February.

Infinite 8-bit Platformer commits graph for February 2011

The good news is that I think this baby is almost ready for beta-release candidate one. With just 6 items left in the TODO list, I'm getting very excited!

Infinite 8-bit Platformer screenshot for version 252 February 2011

(Perhaps the kind reader and Infinite 8-bit Platformer fan will overlook the previous three months of childbirth related decompression in which not a single commit was made. :] )

"It's done, when it's done." -- John Carmack