June 22, 2012

I don't talk about my professional work a lot on this blog so this is a bit of a departure. Lately I've been very lucky to be working on some really interesting projects with really great people. Here is something I've nearly finished (shipping to app stores as we speak!) with the wonderful PVI Collective and friends:

how to play deviator movie from pvi collective on Vimeo.

deviator is an immersive, real-world, outdoor game which invites players to temporarily transform their city into a playground. your mission is to seek out 15 audio instructions hidden in public spaces and play as many of the games as possible. as a deviator you can explore the local area, play a series of on-site games, interact with on-site performers, receive points and send text messages within this application.

using gps and the camera on your phone, deviator allows you to select a game from an on-screen map, locate it and scan a strategically placed qr code to activate the game instructions. games are scored in terms of difficulty and range from activities such as "guerrilla pole dancing" and "ring-a-ring-a-roses", to "spin the bottle" and "twister". each game encourages the player to explore their public space in a new way.

There were just so many great things about working on this project.

  • As an artwork I think it's pretty compelling.
  • The technology was a lot of fun:
    • Fully "vertically integrated" software stack - got to code up both the clients and server.
    • Cross-platform smartphone clients for Android OS and iOS using PhoneGap (HTML5, Ajax, etc.).
    • Python + Django back-end and API.
    • Multiplayer game-like server features, messaging, point scoring, real-time map with player locations.
    • QR codes!
  • PVI Collective are just really nice people and easy to work with (happily this seems to be a trend with my clients at the moment).
  • Got to ride my bike to work which is always invigorating.

The first tour of the work is showing in a few weeks - the last week of July 2012 - at Surge Festival in Glasgow, Scotland. I'll be there as "tech guy", so if you are a fellow geek into Free Software, video games programming, Pure Data, makerbots, etc. and want to share a beer look me up!

There will be other tours coming up around the world, and if you are interested in booking the tour at a festival in your city, please contact projects@pvicollective.com for more info.

Bye!

April 30, 2012

I'm excited to let you know that my new EP is out now on UK label ChordPunch!

ChordPunch release cp0x07 - squeakyshoecore ep

It's called squeakyshoecore EP and you can find it in most mp3 shops now. I would really appreciate it if you would give it a review, or tweet/facebook it, do a blog post, give it a listen, or buy it.

Visit the squeakyshoecore page to like/share it on Facebook, Twitter, Google Plus

Any help you can give me getting the word out would be very appreciated.

Thank you so much!

April 13, 2012

Nano Snooze

March 21, 2012

nanos.png

Feb. 1, 2012

Here is what I ended up with at the end of GGJ 2012. I've cleaned it up a bit, got it working under Internet Explorer (mostly) and put it online here.

Screen shot of commit 31

I ended up with more of a virtual world or virtual ecosystem than a video game. I ran out of time to put probably the most important thing into the game - game mechanics. Also no time for sound, the player has very little agency in the world, and there are no win or lose conditions.

Overall it was a lot of fun to build though, and I got some pretty neat new technology for jsGameSoup out of it, namely the isometric camera library, and a lightweight vector math library.

GGJ was also really fun just because of the social aspect of being crammed into a room with like minded people for 48 hours. Can't wait for next year!