End of Saturday night, day two:

Got some sleep. Lots of on the TODO list for today. About 7 hours left. :)
End of Saturday night, day two:

Got some sleep. Lots of on the TODO list for today. About 7 hours left. :)
The theme is "Ouroboros". Progress as at midnight day 1:


I have a reasonably concrete idea of where I am going. Hopefully there will be time to iterate on my idea and "find the fun".
Recently I added Sean McCullough's Javascript implementation of the Perlin noise algorithms to jsGameSoup. These Academy Award winning algorithms by Ken Perlin are fantastic for adding procedural content to your games.

The RPG map above with grass, water, road, sand, and tree tiles represented in the different colours, was produced with the simplex noise demo here. It can randomly generate a basically infinite number of unique RPG maps of basically infinite size. Check the jsGameSoup documentation for more details.

I have included a modified version of Benjamin Hardin's 2009 A* implementation in jsGameSoup. This is a nice general way for entities in your game to find a path between two squares on a two dimensional board with some obstructed squares. Check the demo here and the documentation here.
Have fun!