July 19, 2009

I was having a really dull time trying to port my GameJam0509 entry to anything other than the development platform, Debian GNU/Linux. I managed to get it running under Mac OSX 10.5, but Windows was giving me a really hard time, so I've done is what any self-respecting internet slacker would do and made a game trailer instead. This is all ingame footage (sorry about the low framerate but the game is heartily unoptimised).

The Infinite 8-Bit Platformer concept is an idea I had ages ago, and the basic game design is this:

  • There is no shooting or killing in this game. The primary game mechanics are exploratory and social. You can run, jump, go through portals to new levels, and collect things.
  • Content is user generated. As you can see in the video, the game includes an in-game editor. You can edit levels, portals (connections between levels), and items.
  • It's massively multiplayer in the same way that a MUD is massively multiplayer. As you explore the levels you can see other people doing the same, and you can stop and chat with them, give them items, etc. (this bit isn't implemented yet).

So basically I was hoping that if enough people used the game enough we'd end up with a massive, social, network connected platformer which you could explore for hours and hours, always finding new and interesting things, places, and people. Maybe I'll finish it one day, we'll see. In the meantime, all there is is this trailer and blog post. :)

Anyway, one things that GameJam0509 taught me is that the old way of making games kind of bites, and the web based entries kicked butt. From now on I think I'm going to try and do game development in the open, on the web.