I am taking part in the Ludum Dare #17 48 hour game challenge this weekend, and hence taking a bit of a break from Infinite8BitPlatformer programming this weekend. Follow me on the competition blog if you're interested! I will be releasing all of the sourcecode from my game at the end of the competition.
Incidentally, I have fixed up many of the Infinite8BitPlatformer bugs that were reported during the pre-alpha, and had some more great contributions from Crispin, such as a spray-can tool for in-game editing and some fun levels. Also last week I finished a bunch of tweaks, features, and bug fixes on the PodSixNet code, so next on the agenda is the multi-player code. Hopefully I'll be able to fit that in around the contract work I have on next week. Exciting stuff!
Anyway, back to the competition.