Jan. 30, 2023

My first app of the year is out, hooray! \o/ It's a simple app to sync pocket operator devices. It outputs a sync signal from your phone which you can plug into your pocket operator's left input to drive it using a 2.5mm male-to-male stereo audio cable. It works well with the p0k3t0 Sync Splitter.

You can get it for Android and iPhone:

PO Sync connected to a phone

This was a fun app to build. I made it because somebody left this review on one of my other apps on Google Play:

Using this for the PO sync feature. I like that most; everything else is okay... I think a great idea would be to make an app with just the PO sync feature and a tempo slider or wheel, plus an on/off

So I knew there was at least one person who wanted this app. It was simple to implement and I got to use my favourite programming languge, ClojureScript. I love it when people need software that I know I can put together quickly. You can get the source code here:


2023 is going to be the year of pocket operator apps for Dopeloop and I. I hope to make at least 4 new music apps. I'll post back here when I release them (and also to newsletter + Dopeloop subscribers).

Dec. 30, 2022

Mastodon is a real breeze to develop for. I was able to use nbb (Clojure scripting on Node.js) to post an image using the API in a few minutes. Here's how.

Step 1: Create a new Mastodon app.

Go to Preferences -> Development -> New Application, or visit /settings/applications/new on your Mastodon server.


Step 2: Store the access token

Once that is done copy the "Access token" and your server's URL. Put them in an env file:

export MASTO_SERVER=...

Get these into your current environment (or use direnv etc.):

. ./env

Step 3: Set up nbb & libraries

echo {} > package.json
npm i nbb masto

Step 4: Create the code

In a file called post-image.cljs put the following code:

(ns post-image
    [promesa.core :as p]
    [applied-science.js-interop :as j]
    ["fs" :refer [readFileSync]]
    ["process" :refer [env]]
    ["masto" :refer [login]]))

(p/let [masto (login #js {:url (j/get env :MASTO_SERVER) :accessToken (j/get env :MASTO_ACCESS_TOK)})
        attachment (j/call-in masto [:v2 :mediaAttachments :create] #js {:file (readFileSync (last argv))
                                                                         :description "Test image"})
        status (j/call-in masto [:v1 :statuses :create] #js {:status "Hello this is a test!"
                                                             :visibility "public"
                                                             :mediaIds #js [(j/get attachment :id)]})]
  (js/console.log status))

Step 5: Test it.

npx nbb post-image.cljs some-image.png

Congratulations, you now have an nbb script which can post images to Mastodon. Enjoy!

June 2, 2020

Un-template is a minimal Python library to modify and render HTML. The idea is to start with a pure HTML document, choose the bits you want to modify using CSS style selectors, and then change them using declarative Python datastructures. This means you can use pure Python to replace sections of HTML and do all of the "template logic", similar to how declarative front-end frameworks work.

Install it with pip install ntpl.

Here's an example. It's a Django view function that returns a web page. A file called index.html is loaded, two HTML tags with IDs content-title and content are replaced with new content. A link tag with ID home is replaced completely with a new link tag.

from ntpl import slurp, replace, replaceWith, render

template = slurp("index.html")
faqs = markdown(slurp("FAQ.md"))

def faq(request):
    html = template
    html = replace(html, "#content-title", "FAQ")
    html = replace(html, "#content", faqs)
    html = replaceWith(html, "a#home", render(["a", {"href": "/"}, "home"]))
    return HttpResponse(html)

That's basically all there is to it. You can use it like this instead of Django's native internal templating language.

You can get the source code on GitHub or install it with pip.

It is inspired by Clojure's Enlive and Hiccup, this library uses pyhiccup and Beautiful Soup to do its work.

March 14, 2020

Last week I entered the 7 Day Roguelike Challenge. I used the the px3d game engine with Blender and ClojureScript to build a game prototype.

Screenshot of the game


Screenshot of the game

Screenshot of the game

Jan. 22, 2020

Last week I was on the Gold Coast for Linux Conf AU. I gave two talks:

Piku: git push deployments to your own servers

px3d: a free software browser based pixel 3D nano-engine in ClojureScript

Other talks

I've compiled a list of talks I got a lot of value from which you can find on Twitter.



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